I'm a 3D artist who loves creating immersive Environments and Props for video games. During my education, I have been able to experiment with different styles and artistic areas. These being character art, UI design, 2D asset creation, animation, etc.
My final year project was awarded The Rhodius Best Design Award for Concept Art and achieved a finalist position at The Rookie Awards which encouraged me to continue the Environment Artist path.
In addition, my time as a 3D Artist Intern at Secret 6 allowed me to professionalize my way of working and applying feedback. I was in charge of creating props for an Unreal Engine project. It made me learn a lot about optimization and integration in the engine.
I'm capable of adapting to different situations. I'm also a good communicator, proactive, creative and fluent in Spanish and English. In my free time, I love working with photogrammetry and 3D printing, as well as painting, practising athletics and reading.
-Creation of stylized props following a given concept. Use of techniques learned in the master's at Voxel School while applying new techniques learned during the internship. Implementation in UE5.
-Receiving and applying feedback from the supervisor.
-Communication with supervisors and other team members working on the project.